Friday, December 25, 2015

Fallout 4 Review - A Lost Potential

I'd not recommend this, if you love Fallout: New Vegas and you expect Fallout 4 to follow and expand upon New Vegas' features and its way of story telling and writing and practices, you should avoid this game.

I'm not saying Fallout 4 isn't a good game. It's just not a good Fallout game. Fallout 3 was 'eh', Fallout 4 is about the same (if not worse for some). The game completely forgot RPG and the choose-who-you-want-to-be thing. At first I didn't mind the dialogue wheel at all, until I realized there are always 4 options, none of which matters whichever you choose most of the damn time. It's basically this: <Yes ; ^Yes, but tell me more ; Yes ; Screw you, but yes >.

That's it. For the entire game. I'm not sure why they even bother with multiple dialogues anymore. The speech checks such as Intimidating Presence, Science, Medicine, Explosive, Barter, etc, are all gone. This is a downgrade. Not to mention they do the same thing from Skyrim to Fallout 4, silly questionable (questionable as in why the hell is it in the game) quests, and the rank of authority that grants you no power whatsoever. For example, *minor spoiler*, if you go Pro-Minutemen, you get to be their General at some point. But guess what? It's just a title for show, you literally can't command your army, and your army always seems to be on a space station on another planet, because they only appears when they need to in major quests, otherwise, you have no idea where the F they are. You can't command them, you can't outfit them, you can't wage wars with other factions with them. Nothing. The title of rank is basically a shell but inside it is hollow. Not to mention, THERE IS ONLY ONE MAJOR QUEST FOR THE MINUTEMEN, yes, the rest of the quests you are ever going to get from them aside from retaking the Castle, is randomly autogenerated quests to kill raiders. What the hell? This is pretty much the same for Railroad, except maybe they got, what, 2? The rest of it are just going to be auto-generated quests as well. An inferior faction system than New Vegas.

The Institute quests are slightly better, but short as hell, and that's about it. The same thing pretty much applies to the Institute, you get to be their Directorate (leader basically), but guess what? The only time when you get to make decision for them, is one of the major story quest before the last quest for end game, which is basically, you either choose to focus research on weapons or producing synth, which seems to have only one effect, and for particularly, the last mission only. That's it, otherwise, you have no real power here. They run themselves.

The Companions and crafting is definitely an improvement over Fallout 3 and Skyrim, but not New Vegas. New Vegas has already done something similar to this (just without the Romance thing, but I've read that they actually had a plan to implement Romance and even let players to marry Cass at one point but got cut, so I guess technically they have already done that first, too), you know, unique companions each with their own stories and background and personalities, but this should be nothing new if you came here after you've played New Vegas.

The crafting is cool, you get these different attachments on your guns, but only the primary ones like Pipe and such, otherwise, the other stuff only has like 2 or 3 categories for customization. Still no makeshift weapon crafting, I mean, come on, it's a post apocalyptic game, how can there be no makeshift weapons? The settlement thing is a welcome addition as well, but the implementation could have been better, and seriously, they could have at least add way more assets to use in constructing than that. Took modders a day to add over 70 assets to build using the game's already-existing resources. That's lazy.

Story? Meh. You literally have 2 endings (there are 4, but they are pretty much the same damn thing), it gives me no real feelings of satisfaction like New Vegas did when I get my endings through all the choices I made (which by the way, your choices? Yeah, it doesn't god damn matter what you choose, you get the same damn ending). Not to mention they cut out the side endings for major side quests, such as one with your companions (anddddddddddd by the way, this is the part where it is worse than Fallout New Vegas, no matter what you choose, the outcome of each companion's quest line is still going to be the same damn thing, whereas in New Vegas, you have over 6 endings depending on which path you chose to go with with that companion, just look up the wiki, and scroll down the section of each companion, such as Boone or Cass, Boone has 6 different endings depending on your choices, so does Cass, this applies to the other companions in NV as well). Which brings me to the point, in this game, where your choices don't ♥♥♥♥♥♥ matter. In a Fallout game. This game is by far, the most limited (Fallout) game I've played. I'm not saying I didn't enjoy Fallout 4, I had my fun with it, but all it did was reminded me of how great and better New Vegas is. I pretty much only log into Fallout 4 to build settlements and create random characters when I'm bored at this point, waiting for the mods, and hopefully better DLCs.

I hope Bethesda consents Obsidian to make another Fallout game (though I'm sure it's pretty likely at this point considering how it'd only benefits them both). This game gets a 7/10 from me. Gun play is solid, but it strayed too far from what a Fallout game should be. The majority of the people who recommended this game as I sees it, are the new players and Fallout 4 is their first Fallout game. You guys are missing out.

http://steamcommunity.com/id/alphawolf003/recommended/377160

Thursday, December 24, 2015

Note to everyone: Never buys a Fatshark's game, no matter how good it CURRENTLY is

Yes, never buy a game that was developed/being develop by Fatshark. They are assholes. Their games are decent, WHEN IT'S FIRST RELEASED. They abandon their games in a broken state sooner or later.

Prime example:
 War of the Roses
 War of the Vikings

Both are PvP online oriented games, but guess what? They are both broken, and the devs won't do, refuse to do, anything about it. But they keep on making new games, their latest game, Warhammer: End Times - Vermintide is currently a hot hit on Steam, but then, so was War of the Vikings and War of the Roses, before they fucked it up then abandon it.

Don't believe me? Go to either page of those games on Steam and read the in-depth reviews and complaints from the vets who literally have over thousands of hours on those game but gives it a thumb down due to the fuckery the devs made to the game then abandon it. The only reason those games they abandoned have a mixed review is because of the people who've played it years before it was fucked up and abandoned still haven't change their review recommendation.

Shame on you on giving up on your baby Fatshark.

Monday, December 14, 2015

Warrframe - Trait System ideas

After watching a few Mortal Kombat gameplay, I've seen that they have this "trait" like or perk or focus system, so when you choose your champion, you have 3 variants of that champion, one focus on one thing and one on another.

Don't take me for a Mortal Kombat expert, not a fan of fighting games such as that.

Now I think this'd be cool if Warframe has this as well. Well, for Warframes of course.

So that each Warframe, can be used for multiple purposes and not just one or two role per frame anymore (support, crowd control, etc).

So, for example, Nekros (I love Nekros, Nekros rework please :'(), he's now only popular as a farm frame right now. Although there is another use to him, he is a great defense support Warframe, with his Shadows of the Death ability, he can spawn max 15 Shadows(?), and they, can be the bait for target practice instead, of shooting at the pod.

Not just that, they're great at killing too when they focus fire, but a shadow Butcher takes no shit from nobody. The only downside of that ability is the duration part. I'd very love for it to be a permanent summon instead of duration based, and can only be re-cast if all Shadows are dead or Nekros "deactives" it. And Shadows of nullifiers die when they get into an original nullifier bubble, why??????? It'd be cooler if it makes a catastrophic explosion on contact instead.

But enough about my rant and whiny complains and cry for Nekros' rework or buff.

How does one apply this, I'd take Nekros for the example.

So upon claiming Nekros after crafting him, the player will be given the option to choose (maybe there's a cooler way to implement this and more immersive than letting the player point and click at one he wants), between, a Combat Nekros, a Nekromancer Nekros, a Support Nekros. Or just call it Aggressive, Summoner, or Support.

Each "trait" would have its own unique abilities (or maybe unique ultimate ability, I'd also very much like that each trait has its own unique appearance). So for example, a Combat Nekros, would be combat based (obviously).

Kombat Nekros:

Ability 1: Soul Punch (keeps from the original Nekros right now), enemies hit by this will experience reduced armor/shield.
Ability 2: Stolen Strength (Nekros consumes the soul of his confirmed killed enemies, the more enemies he kills, the more souls he consumes, the more strength he gets, max 200% damage buff, for a period of time).
Ability 3: Graveyard (Nekros turns the environment around him to his advantage, into a dark room, enemies in this area will be stunned (maybe grabbed by hands growing out from below, or grabbed by a reflected shadow of the enemies), and more vulnerable to attacks (takes 25%/50% more damage), have a chance to inflict panic, confusions onto enemies, drains his energy in the process, or it could be duration based).
Ability 4: Reaper (Nekros turns into a Reaper, his appearance changes, his weapons, a giant Scythe, held in one hand, with each kill with the Scythe, Nekros gains more strength (similar to Ability 2), but if Nekros stops killing for ~4 seconds, the strength buff resets to 0, his energy drains until he deactives this ability and he will have to starts over if he wants to keep going in this form and stops the energy drains).

Passive effects:
+ 20% damage for all weapons + into warframe's strength.
+ 15% more armor.
+ 10% efficiency.

Nekromancer Nekros:

Ability 1: Soul Punch (keeps from the original Nekros), but with each enemies hit by Soul Punch, when killed, they will be in the #1 priority list of spawn when Nekros use his summon ability.
Ability 2: Stolen Souls (Nekros consumes the soul of his confirmed killed enemies, and gets their health (depends on the type of enemies, if enemy is a grunt (butcher, crewmen, etc), then one grunt heals 25 health. If enemy is a heavy type (heavy gunner, corpus tech, bombard, etc), then it heals Nekros by 100 points per heavy, it will be drains from the last 10 enemies he killed).
Ability 3: Hellish Servants (Nekros summons 1/2/3/4 skeletals. Each skeletals wield their own unique weapons (two handed axe, sword and shield, etc, this should be made customizable by Nekros, let Nekros players choose what weapons to equip on the Skeletals, but not guns, only melee).
Ability 4: Souls' Conqueror (Nekros summons the last 20 enemies he killed, however, he cannot use his 3rd ability while this is active, cannot re-cast this unless he deactives it himself or all of them killed, and it will remove these Souls from the pool for the 2nd ability, they are not duration nor energy drain based, will stay up until death or deactivation by Nekros, his Shadows will of course still receive buffs as SoTD was before, but slightly less as to keep it fair and balanced).

Passive effects:
+ 20% energy efficiency for all abilities.
+ 20% more energy.
+ 5% health.

Support Nekros:

Ability 1: Soul Punch (keeps from the original Nekros), but with each enemies hit by Soul Punch, drains their health/shield/energy (Customizable)  and gives them to his teammates.
Ability 2: Stolen Rights (Nekros consumes the soul of his confirmed killed enemies, and gets their memories, all enemies will be revealed on the mini map, and reveals each enemy's weaknesses (similar to Banshee's Sonar ability)).
Ability 3: Hall of Suffering (Nekros covers the environment with a dark, terrifying atmosphere, inflict panic on the enemies (like Terrify does), expose them to their weaknesses (take 25%/50% more damage from the elements they are originally weak against)), enemies in the area of effect will have a chance to drop a second loot upon death. Energy drains/or duration based.
Ability 4: Restless Death, or Hell's Punishment (Nekros makes killed enemies to take more damage for him, maximum of 90% damage reduction, until the health of the original enemies he killed is drained, for a maximum of 10/15/20 enemies to be used, from the last 15 he killed). His allies receive a 30%/40%/50%/60% damage reduction buff as well.

Passive effects:
+ 20% more energy.
+ 15% more efficiency.
+ 20 enemy radar.
+ 1 energy regen/second.

Sunday, December 13, 2015

What are Warframes? What's inside the Warframes? Who is the Stalker? - More baseless theories of mine

Warframes, are snails.

This theory is based off my old theory, which is posted here: https://forums.warframe.com/index.php?/topic/506172-theory-tenno-are-snails/?p=5654910

(It got moved to Off Topic, I guess some mods read the title and thought it was a spam post, damn you!)

And since it was then proved wrong, that Tenno aren't snails apparently (damn!), I am now moving that theory, to the Warframes.

So if you haven't already and you don't want to be lost, click on that link to my original thread, or I'll just gonna post it here in case it gets deleted somehow.
http://alphawolf003warframe.blogspot.com/2015/12/archived-tenno-are-snails.html
 I'll get right into it.

- The Warframes, are the shells, there is a living thing inside each Warframe (rather than some people say the Warframes are a living thing itself because it bleeds) .

or my 2nd theory, which states:

- The Warframes, are the shells, and the living body itself, there are humanoid organs inside the Warframes, thus why it bleeds.

I got some additions to my stupid and idiotic ideas, of course. I've said in a thread in a General Discussion.

The Warframes are built, based upon, a frame, what could that frame be you asked? That frame is a human, a captured, either forced, or willingly, or by other means, used by the Orokins as a base frame to built the Warframes, thus explains their (the Warframes') humanoid appearances.

And that human (or whatever's inside) is still living, because the Warframes provide life support to him/her (similar to Mr.House from New Vegas, stupid, I know). But our Operator - the Zariman kid - a.k.a the Tenno, mind controls that human (instead of actually "mind controlling an object - the Warframe"), because we all know we (the Tenno) can't mind control an object.

The link connects us with the humanoid inside the Warframe, to controls the Warframe. Linking minds together. The humanoid inside the Warframe however, lost most of his/her conscience after decades/centuries/generations of being controlled, most, but not all (thus why we see the supposed "Warframe" or "tin suit" broke the sword by itself without the kid touching or controlling it), because he/she (inside the Warframe) can still feels pain and acted on instincts/reflexes. It is possible that even the Lotus doesn't know this.

Now this leads to another one of my stupid theory (and you're probably bored of by now but I don't give a shit).


THE STALKER.
Who or what is the Stalker?
During the Second Dream quest, we knows that the Stalker didn't even know what he is, and we see a moment of him doubting, questioning himself after he saw the reality of who the Operator actually is. Looking at his own hands, then disappeared because he was filled with confusions and even more hate to even thought about himself being an emo kid in a suit that looks like a fish.

Along with Hunhow's dialogue: "You are asking yourself,... was I one of those wretched things?"

The keyword here, is was. Yes, I am suggesting that the Stalker does not have a Zariman kid Operator. The Stalker, is instead, the Warframe itself. This supports either of my theory above. Now we don't know whether Void energies give people and immortal life, or simply can't die of old age or not. The Zariman kids were (probably) cryogenically frozen like their Warframes (why does Warframes need to be cryogenically frozen?).

Some have walked these desolate worlds while you have slept. Some like me. I remember what you did. I remember the day.
We do know that we've been asleep for generations. How can one live for generations? Now if we aren't immortals and CAN die of old age, then it'd only makes sense that the Stalker's Operator, is long dead. I did told you before that the Somatic link, links the mind of the Tenno kid and the Warframe (or the one inside it) togethers, which would also means that they share their memories together, or, only the Zariman kid shares his/her memories with the one inside, since the Tenno are (probably) force-controlling the mind inside the Warframe, or the Warframe, it'd only makes sense that the connection only has one end and not two, so that you can only send commands/messages, and not receive, since that'd only gives the humanoid inside his/her chance to resists commands.

What's my damn point? The Stalker, without knowing his Operator is dead, thinks he still who he thinks he is, always have been (this'd make more sense to you if you've played Prototype 1, if you don't know why it'd, ask me, cus it's spoilers duh), the Warframe (or the one inside it) thinks he's the one that had has been in control of himself, because he got all the memories of his 'Operator'. Living on, carrying his dead Operator's will. We've seen him spoke in the opening cinematics of the Second Dream. But why does he speak in such a, weird way? His dialogues in his Codex were more fluent, smooth. But in his speech with Hunhow in that cinematic, it seems he's only able to speak, to some extent, not fluent with languages, and his voice, is broken. Because as far as we know, the Tenno Operators can't speak through their Warframes (that's why we are/were called mute peasants), how can the Stalker? Is it the one inside (or the Warframe) speaking?



TL;DR:
My post in the [Spoiler]So, Some theories on the origin of Warframes ; page 2:
Question in hand (asked by Psychx):
Theory in question: If you kill an operator, what can the frame do by itself?
   [ Gain consciouness, after a few centuries. Skynet re-confirmed.
WHAT IF. The Stalker's operator (the Zariman kid) is dead. And the Stalker himself doesn't actually have an outside body like us (Or not anymore). The Stalker himself is the 'Warframe' itself, carrying its old "master"'s will, otherwise, he'd have no purpose (thus we see the Stalker we have now, he can even talk from his "warframe" as seen in the 2nd dream cinematic, but only a few words, as if he is still not fluent with languages, or not used to it, while our warframes seems to be, unable to? Thus why we are called mutes, Agent Smith similarity btw, except Smith doesn't have a purpose). He said in his codex he's been basically awake while we were cryogenically frozen (or sleeping, since I'm not sure if the Zariman kids were cryogenically frozen like their warframes). Now we are not sure whether we can live for centuries or not, but if we can't, then his Operator must have been dead. And this "warframe", thinks he's still the Operator, think he's always who he thinks he is, who he still is, because he basically have all the memories of his old Operator.

    His codex also said he's the "ghost of retribution". Ghost = the him right now, or the warframe, the living mind inside the armor, Retribution = his old Operator's will?

    That sounded like the plot of the Prototype game. Every thing in this game reminds me of Prototype really. Dark Sector is the closest to Prototype as far as design goes. But DS came out before Prototype so I guess the gameplay elements and a few other elements were borrowed?]
^ This is another verison of my explanation basically.

[Archived] Tenno are Snails

Warning: below are a bunch of speculations and my own theory. (AlphaWolf003's)

That's right.
The Tenno are snails and their Warframes are the shell. Snails cannot live without their shells, because a snail's internal organs and hearts are inside the shell and they are so attached to each other that if you 'remove' the shell the snail would die - the "Tenno"'s organs and hearts are also attached to the Warframe (which many have said that Warframes are actually living things, or bio-mechanical due to their (the Warframes) looks, that it looks too organic, which may or may not be true, personally, I don't mind the concept of having a human's organs, hearts and brains attach to another living thing for life support and continue to function, though that sounds like a commensalism or mutualism symbiotic relationship). Conclusion => This is how the Tenno in Limbo and the one in Mirage were able to "die" and not able to revive like we do. Why? Snails can however, repair their own shell (how you are able to "live" again after you've (or your Warframe has) been killed countless times?) If you're thinking of if we are able to "repair" our Warframe, why couldn't Mirage and Limbo, then the answer is that a snail can repair its own shell, but once the shell is completely destroyed (i.e: someone stepped on it) then it can't, snails can only repair cracks on the shell, can't regrow an entire shell, hope you get the message.

DE also answered a fan question when asked about how the Tenno and their warframes work:

"How the hell do Tenno work? My current, personal theory revolves around placing the operator's spine and brain in the frames whenever they're switched out, which is why all of the frames - from memory - have their "
"You are kind of close but not quite and as coincidence the Rhino Prime entry gives more hints."

What separate them is the Tenno are able to change their "shells" and snails cannot (I still believe the reason why we are able to switch between our warframes is only because the devs give us the freedom to and not lore-related, why would they make you unable to play a frame because you choose your gender as a male/female?).
Also, seashells are the exoskeletons of mollusks such as snails, clams, oysters and many others. Warframes are the exoskeletons of the "Tenno".
Source https://www.google.com/search?q=what+does+a+snail+shell+made+of&oq=what+does+a+snail+shell+made+of&aqs=chrome..69i57j0l2.4783j1j9&sourceid=chrome&es_sm=93&ie=UTF-8

So what are the Tenno? The Tenno is the Warframe he/she wields, there is no human figure inside when you "crack" open a Warframe, but instead, organs, hearts and brains.
Keep in mind, this is my theory and speculations. 

THIS IS ARCHIVED. ONLY POSTED HERE FOR SAVING PURPOSES.