Friday, December 25, 2015

Fallout 4 Review - A Lost Potential

I'd not recommend this, if you love Fallout: New Vegas and you expect Fallout 4 to follow and expand upon New Vegas' features and its way of story telling and writing and practices, you should avoid this game.

I'm not saying Fallout 4 isn't a good game. It's just not a good Fallout game. Fallout 3 was 'eh', Fallout 4 is about the same (if not worse for some). The game completely forgot RPG and the choose-who-you-want-to-be thing. At first I didn't mind the dialogue wheel at all, until I realized there are always 4 options, none of which matters whichever you choose most of the damn time. It's basically this: <Yes ; ^Yes, but tell me more ; Yes ; Screw you, but yes >.

That's it. For the entire game. I'm not sure why they even bother with multiple dialogues anymore. The speech checks such as Intimidating Presence, Science, Medicine, Explosive, Barter, etc, are all gone. This is a downgrade. Not to mention they do the same thing from Skyrim to Fallout 4, silly questionable (questionable as in why the hell is it in the game) quests, and the rank of authority that grants you no power whatsoever. For example, *minor spoiler*, if you go Pro-Minutemen, you get to be their General at some point. But guess what? It's just a title for show, you literally can't command your army, and your army always seems to be on a space station on another planet, because they only appears when they need to in major quests, otherwise, you have no idea where the F they are. You can't command them, you can't outfit them, you can't wage wars with other factions with them. Nothing. The title of rank is basically a shell but inside it is hollow. Not to mention, THERE IS ONLY ONE MAJOR QUEST FOR THE MINUTEMEN, yes, the rest of the quests you are ever going to get from them aside from retaking the Castle, is randomly autogenerated quests to kill raiders. What the hell? This is pretty much the same for Railroad, except maybe they got, what, 2? The rest of it are just going to be auto-generated quests as well. An inferior faction system than New Vegas.

The Institute quests are slightly better, but short as hell, and that's about it. The same thing pretty much applies to the Institute, you get to be their Directorate (leader basically), but guess what? The only time when you get to make decision for them, is one of the major story quest before the last quest for end game, which is basically, you either choose to focus research on weapons or producing synth, which seems to have only one effect, and for particularly, the last mission only. That's it, otherwise, you have no real power here. They run themselves.

The Companions and crafting is definitely an improvement over Fallout 3 and Skyrim, but not New Vegas. New Vegas has already done something similar to this (just without the Romance thing, but I've read that they actually had a plan to implement Romance and even let players to marry Cass at one point but got cut, so I guess technically they have already done that first, too), you know, unique companions each with their own stories and background and personalities, but this should be nothing new if you came here after you've played New Vegas.

The crafting is cool, you get these different attachments on your guns, but only the primary ones like Pipe and such, otherwise, the other stuff only has like 2 or 3 categories for customization. Still no makeshift weapon crafting, I mean, come on, it's a post apocalyptic game, how can there be no makeshift weapons? The settlement thing is a welcome addition as well, but the implementation could have been better, and seriously, they could have at least add way more assets to use in constructing than that. Took modders a day to add over 70 assets to build using the game's already-existing resources. That's lazy.

Story? Meh. You literally have 2 endings (there are 4, but they are pretty much the same damn thing), it gives me no real feelings of satisfaction like New Vegas did when I get my endings through all the choices I made (which by the way, your choices? Yeah, it doesn't god damn matter what you choose, you get the same damn ending). Not to mention they cut out the side endings for major side quests, such as one with your companions (anddddddddddd by the way, this is the part where it is worse than Fallout New Vegas, no matter what you choose, the outcome of each companion's quest line is still going to be the same damn thing, whereas in New Vegas, you have over 6 endings depending on which path you chose to go with with that companion, just look up the wiki, and scroll down the section of each companion, such as Boone or Cass, Boone has 6 different endings depending on your choices, so does Cass, this applies to the other companions in NV as well). Which brings me to the point, in this game, where your choices don't ♥♥♥♥♥♥ matter. In a Fallout game. This game is by far, the most limited (Fallout) game I've played. I'm not saying I didn't enjoy Fallout 4, I had my fun with it, but all it did was reminded me of how great and better New Vegas is. I pretty much only log into Fallout 4 to build settlements and create random characters when I'm bored at this point, waiting for the mods, and hopefully better DLCs.

I hope Bethesda consents Obsidian to make another Fallout game (though I'm sure it's pretty likely at this point considering how it'd only benefits them both). This game gets a 7/10 from me. Gun play is solid, but it strayed too far from what a Fallout game should be. The majority of the people who recommended this game as I sees it, are the new players and Fallout 4 is their first Fallout game. You guys are missing out.

http://steamcommunity.com/id/alphawolf003/recommended/377160

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